FIGHT WORLDS: AGILITY
PROJECT INTRODUCTION
CONTROLS: Mouse / Tap-based
CORE GAME LOOP: Land - expand base - defend harvesting facilities and collect UFO artifacts until the moment when base being destroyed - Evacuate collected treasures to research new technologies to be able collect more.
BONUS MECHANICS:
> PVE - when player can attack enemy bases
> Boosts - time exparing passive upgrades which player receive after succesful attack
> Player level sytem
> Resource management system
> Buildings damage notification + repairing bots
ABOUT DEVELOPER
Initially, the team was formed thanks to the gamedev.camp platform, which united those who wanted to create their own games into teams with: 1 artist, 1 modeler, 1 game designer, and, of course, 1 technical developer who implement the ideas in the game. Since the goal of this incubator is to create a playable prototype in 3 months, our team successfully coped with the task and persistently developed this game, and continues to do so. The founders, partners, and the entire community of this camp actively support Ukraine (by sponsorship for Ukrainians, allowing them to reduce the cost of participating in the season, or even to attend it for free) and condemn the terrorist actions of the aggressor (russia) in starting a war, killing civilians in Ukraine, and supporting the tyrannical policies of the state by their residents. Accordingly, each team member shares this position, and part of the team, out of patriotic values (and even more out of a sense of moral responsibility), contributes additional funds to the AFU, humanitarian support for the victims, and similar fundraising.
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